Showing posts with label Twine Game. Show all posts
Showing posts with label Twine Game. Show all posts

2013-09-14

Midnight Room 1 - 024 .. er 025

Changed a few things in chapter 4; updated how emails are displayed and fixed a few passages that I had excluded somehow. Also I made a change to the way the game will be saved in local storage.

I was having some issues with saves in Firefox but they were solved by moving volume 2 to the same location on my local drive as volume 1. The change I made means that saves from version 023 won't work in volume 2. There have been about 40 downloads of 023 so this won't effect many people. For those whom it will effect, I've heard nothing in terms of feedback so ... well ... shrug.

[update] Also stopped the prompt display from showing every back button hit

Download: The Midnight Room 1 - 025

 

2013-09-01

The Midnight Room - Volume 1





I've decided to release the first part of The Midnight Room. I've had no testers and I am not entirely sure that saving between Volumes of the game will work properly with all the popular browsers, but I've decided to throw the game into the universe and see what happens.

Download The Midnight Room - Volume 1 - 023 Here!

2013-08-12

Midnight Room Dev Update


Hello, thought I'd make an update post about my current project The Midnight Room. I'll keep this post spoiler free, but I will discuss some of the technical stuff about the game. My primary goal is to improve the way I made Next Door Girl April. There were a lot of lessons learned making that game, and hopefully I will be able to make better games because of it.

NDGA stat system


The first thing I thought about improving, was the stat system in NDGA. So stats, or stat, in NDGA was really simple to manage for players and me developing the game. With just one thing to keep track of, there wasn't much difficulty in playing the game. Every choice that you made had a single effect on this stat, raise it, lower it or do nothing to it. The problem with this is it was just too easy, especially since I didn't prevent using the back button to change your mind. In order to add challenge, I put in a few tricks that rewarded following up on 'bad' choices with higher gains than you would have gotten had you made 'good' choices. The tricks worked, but they were only bandages to cover up a structural problem. So for Midnight Room, I knew I would need more stats.

MR stat system


One option is to just break down sex appeal into different stats, like attraction, physical attractiveness, mood, etc. The problem is some of those things are difficult to change with player choices, or just mundane like taking a shower. The addition of taking a shower in NDGA v 035 was kind of a joke, and I don't think it added anything to the overall experience of playing the game. What follows is my new approach, so don't continue reading if you'd rather wait to see it in the game.

2013-06-15

New project

After a lot of work on Next Door Girl April, I have decided to put it on hold.
I honestly thought I could rebuild the story in 3d, but it turns out my assumptions were wrong.
It just wasn't fun to play and building it felt more like a chore than I'd like.
The core of the issue is finding out what the game should actually be.
Displaying all of the text of the original story along side of characters acting it out is just strange.
Removing the descriptive part of the text and leaving only the dialogue felt very empty.
Having the models just act out various sex scenes isn't really a game at all, but more of a simulation.
It is incredibly easy to criticize sex scenes in video games, until you are actually the one trying to create one yourself.

2013-06-03

Version 28 of Next Door Girl: April

Download Here

This is a minor fix of some of the rules towards the end of the story.

What is this exactly?



I forgot to actually talk about the project ... here goes.


Next Door Girl April


Widowed after a loving marriage, Donald Hardeman leads a quiet secluded life in a big empty home. Donald maintains a small electronics import business to fill his otherwise misery filled days. He wakes to a large empty bed, goes to his home office to tend the daily orders and then cries his memories away at night. Donald longs for the feeling of a woman's warm touch, but he hasn't yet recovered from the tragic loss of his wife Nellie and subsequent disappearance of his adult son Raymond. Donald's world turns upside down with the sudden appearance of a familiar face from the past, that of the next door girl April, who has blossomed into a beautiful young woman.


2013-05-26

Version 27 of Next Door Girl: April

Updated things: DOWNLOAD

So the poll results are pretty clear, art is the winner. Most of the feedback that I have gotten is about making art so I guess that will be my next step. Part two of the story along with other tasks are going on hold for quite a while.

I am likely going to use a lot of freely available resources from various places online. I welcome any artists that would like to contribute to the project, but I don't anticipate lots of interest. There is a lot to be done and I don't want to talk about how long the process will take.

I'll just go step by step. First, the environment. Here is a quick look at what I have mocked up so far. NOTE: you will need the Unity web player to view this demo. I am only posting this because ... well ... not sure, but here it is. As a side note if anyone knows of a place to host the game online, I'd appreciate a tip.

[experimental thing removed]

Thanks!

2013-05-19

NDGA 25 Twine graph

Here is a look at the twine graph of NDGA. You can see part one on the top and part two near the bottom. The story follows a single branch, with lots of options along the way (Especially around the end). Organizing all of the passages is actually kind of fun for me, and it paints an interesting picture.

NGDA graph 1
Twine graph for NDGA