Here are few that are pretty nice and implemented for the most part. Starting with support for screen resizing/resolution changes, for mobile and desktop.
2014-02-15
2014-02-10
Some images ... of text
I thought I'd share a look at the Unity project.
I have text passages being displayed with links to other passages that open up when the link is clicked. Links can also be embedded within a passage and variables can be used to determine what text is displayed. I know, nothing new right? Well then there is this:
2014-01-29
January Update
This month I've been working on tools for my next project. I've put together a pretty good system for displaying text inside of Unity. The system outputs a blob of text and lists links at the end visually just like Twine. It even imports Twine files because I had hoped that I could just import old projects into the system, but it won't be so simple. The issue is that my Twine files are riddled with macros for all sorts of things. In the long term a parser for all the macros is a good idea, but in the short term I have enough to work with to build a game already.
Since it is Unity, I could also do a lot more than what I've been doing in Twine but I don't plan on adding lots of features at first. I'm going to put the system through it's paces with a small test game and see where I go from there.
Since it is Unity, I could also do a lot more than what I've been doing in Twine but I don't plan on adding lots of features at first. I'm going to put the system through it's paces with a small test game and see where I go from there.
Subscribe to:
Posts (Atom)