2015-01-28

txting

I'm knee deep in coding the mission system when all of the sudden I stop and build this instead...



I just really wanted to have a nice way to represent text messages in game. The code for this is simple enough:
text("in")
Hey, what time are you going to finish the Mission system?
text("out")
dunno
text("in")
what do you mean dunno?
text("out")
I mean I'll finish it when I finish it!
The big things missing with this are emoji, which are currently impossible with the default Text component in Unity, and Images. Images are an interesting problem due to the way they would need to be loaded in code, but I don't plan on using them, so they are on the back burner.

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