2014-02-25
Burn
I've been working on bug fixes recently, one with the interface and another with system performance under taxing conditions. Aside from tech stuff I spent more time planning the game itself. 'Untitled' and 'Project 4' are a little vague so I'm calling the game 'Burn' unless some better name comes to mind. It's going to be a very simple story about a pizza delivery guy (pretty original huh). I'm fighting the urge to implement stats but I know I have more than enough to handle considering this kind of game format is new to me. So far I have a good feeling about this project.
2014-02-20
Post
The stubs aren't usable in the final game, but having placeholders made from the world data helps skip a few steps in development.
That image also shows the undo system which is working really well so far, which is great news. The not so great news is that adding the undo history to save data breaks saving. So that's the next thing to fix.
[Edit: Fixed] I made a few hacks and saves work again with history included. Currently 32 steps are saved in your history, so 32 choices are packed in with a game save. 32 is just a number I chose but it may change depending on issues that might arise with the amount of data stored. I still have to make an interface into managing game saves but currently they are just stored as a text file in a temporary directory.
2014-02-15
Adding features
Here are few that are pretty nice and implemented for the most part. Starting with support for screen resizing/resolution changes, for mobile and desktop.
2014-02-10
Some images ... of text
I thought I'd share a look at the Unity project.
I have text passages being displayed with links to other passages that open up when the link is clicked. Links can also be embedded within a passage and variables can be used to determine what text is displayed. I know, nothing new right? Well then there is this:
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