2015-01-04

Fancy text

Added text align functions. Now text like this...

:: Begin Yard Work
Sex appeal: print($donaldSexAppeal)
line(1)
When you step outside, you close your eyes and take a deep breath of warm summer air. You stand still for a moment and experience a rush of memories of your family that cause the familiar sting of nostalgia and wistfulness.
text("fancyCenter")
<i>You hear kids playing hide and seek in the yard while you are cooking steaks on the grill. Your wife's beautiful sun dress flaps in the wind while she drinks a sweet tea and chats with the next-door neighbors. Your son yells out 'Gotcha!' as he finds the neighbor's daughter hidden behind one of the shrubs.</i>
text("left")
Returning from the past, you open your eyes to view the beautiful sky, and as you look down, you see the work ahead of you.
...will render like this:

The next thing I want to do is add in a text messaging kind of style with txts written like this
text("in")
wazzup bro
text("out")
nm
text("in")
what did u call me?
text("out")
...
The big thing I'm waiting for is Unity to update their text rendering with the UI system. I don't really want to put the effort into making a workaround for embedded links. I has many features on my todo list. Not to mention games...


Screenshot Saturday?

I added the ability to print lines!





Not super impressive, but it brings me one step closer to matching what I was doing with Twine. Also the code changes I made will make it easier to change text alignment and add other stuff within a passage body like images, toggles, input fields etc.

2015-01-01

Screw 2014

Well, I missed that deadline I set for getting Ever Forward playable by new year. I underestimated the levels to which I would be chillaxin over the holidays. Ahh well.

Anywho I did work on getting some basic docs setup for Fate. Up until now I've just tried to remember everything about how to use it, and looked up anything I forgot in the code. There aren't a whole lot of things to remember, but having a reference helps. If you're curious I posted a copy of the reference HERE.

For now I decided to dig up NDGA and convert it to Fate. For the most part the game works. The things that don't work are important (images, special formatting, embedded links), so I've put them on my todo list. Still, I'm pretty happy to just have the thing work. I can pretty much just write without frustration. Less frustration means more time to just write. Sure there are a few issues here and there but bug fixin is the name of the game.

Speaking of that I guess I could post a build of it here to get feedback, but I'd rather wait until I test it out more on my own. The game is the same as the last version I released way back when, except with a few loose ends that I left hanging. If you'd like to try it out and offer feedback on the system send me an email at moc.ellivknuB@p4p (reversed). Yup, domain name get... sorry whoever owned it before! (not really sorry) (also there is no website ... yet)