Well, I missed that deadline I set for getting Ever Forward playable by new year. I underestimated the levels to which I would be chillaxin over the holidays. Ahh well.
Anywho I did work on getting some basic docs setup for Fate. Up until now I've just tried to remember everything about how to use it, and looked up anything I forgot in the code. There aren't a whole lot of things to remember, but having a reference helps. If you're curious I posted a copy of the reference HERE.
For now I decided to dig up NDGA and convert it to Fate. For the most part the game works. The things that don't work are important (images, special formatting, embedded links), so I've put them on my todo list. Still, I'm pretty happy to just have the thing work. I can pretty much just write without frustration. Less frustration means more time to just write. Sure there are a few issues here and there but bug fixin is the name of the game.
Speaking of that I guess I could post a build of it here to get feedback, but I'd rather wait until I test it out more on my own. The game is the same as the last version I released way back when, except with a few loose ends that I left hanging. If you'd like to try it out and offer feedback on the system send me an email at moc.ellivknuB@p4p (reversed). Yup, domain name get... sorry whoever owned it before! (not really sorry) (also there is no website ... yet)
2015-01-01
2014-12-14
Scenes, too many of them
I should really know better than to start writing new scenes without finishing old ones. I just come up with ideas and start writing without thinking about all the work that it takes to get them done. I've gotten to a point where I have 20 scenes that are incomplete in different ways. There is no realistic way I can get them done by the end of the month. For now I've at least recognized the problem and stopped writing before it's too late. I'm in the process of testing the game to figure out what scenes are necessary to have for the demo.
A few other things. In the spirit of 'borrowing' I've decided to implement fair math from ChoiceScript to help handle stats. So far I'm liking it, but I worry that I might have problems managing the numbers later on. Also, I've added keyboard shortcuts for undo, redo, save, etc. My goal was always to be able to scrub through history super smooth like with Ren'Py. I think I'm getting there.
And last but not least a little info about the game. I'm calling it Ever Forward. You play as a 28 yr old guy celebrating his birthday. Yeah I could be more specific, but I don't like spoiling things.
A few other things. In the spirit of 'borrowing' I've decided to implement fair math from ChoiceScript to help handle stats. So far I'm liking it, but I worry that I might have problems managing the numbers later on. Also, I've added keyboard shortcuts for undo, redo, save, etc. My goal was always to be able to scrub through history super smooth like with Ren'Py. I think I'm getting there.
And last but not least a little info about the game. I'm calling it Ever Forward. You play as a 28 yr old guy celebrating his birthday. Yeah I could be more specific, but I don't like spoiling things.
2014-12-10
sample of stuff
Working on a few small fixes with the system. Here is a gif of the settings available and my poor attempt at responsive design.
I'm trying not to get bogged down with working on the system since I have a crap load of stuff to do for the demo. I'm working on a pretty crazy scene with a room full of androids. Onwards and upwards... or whatever.
I'm trying not to get bogged down with working on the system since I have a crap load of stuff to do for the demo. I'm working on a pretty crazy scene with a room full of androids. Onwards and upwards... or whatever.
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