2017-07-20

Fucked Up Burger Shack Release 19

I've got a new release of FUBS ready! 10.19 has a lot of smoothing out of rough edges. I've added keyboard shortcuts for saving, undo/redo and increasing/decreasing font size. The interface has different icons, better bold/italic text, and emoji support. The evil bug with undo/redo is fixed in this version (after hiding in some dusty code for a long while where I couldn't find it because it wanted to be like that for some reason which isn't cool at all). There are also a few new cyoa scenes that lead up to getting Burger Bus upgrades.

Here are the all important changelog and download links.

Version 10.19 [Compatibility:10 Release:19]

• Added a notification when passage text is copied the keyboard
• Added coloring to stats while working the burger bus
• Added encounter LOU 2
• Added encounter RANDO 7
• Added encounter REM 4
• Added encounter SIL 1
• Added support for emoji 👻 ... kind of
• Added the ability to change font size with ctrl(cmd) + plus/minus
• Added the ability to save with ctrl + s, cmd + s
• Added the ability to undo with ctrl(cmd) + z, redo with ctrl + y or ctrl(cmd) + shift + z
• Added variations to LOU 1
• Changed FUBS to display the launcher by default. The launcher can be hidden by disabling a setting.
• Changed in game alerts to bold font
• Changed the default quality setting to 'Good' to enable v sync by default. This setting can be changed in the launcher menu.
• Changed the game toolbar icons. Saving is done with the floppy disk rather than bookmark. Undo/redo now use circular arrows. Changing the font size uses a Bigger/smaller A rather than plus/minus. Loading is now an open folder icon rather than the floppy disk.
• Fixed a bug with undo/redo that was corrupting the game state sometimes
• Fixed Feedback form input field size issue
• Fixed Feedback form to actually send version of FUBS -_-
• Fixed game saves screen open path button not functioning when relaunching the game
• Fixed issue preventing copying of current passage text
• Fixed issue with game saves not resuming at the passage saved when redo steps were available at the time of the save
• Fixed sloppy looking italic/bold text

https://mega.nz/#F!RckUhKCZ!HlQgJ55W6_rdPnOpZEUFgw
https://www.mediafire.com/folder/1767m85uu627k/Fucked_Up_Burger_Shack

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As for the current release on Patreon, I've started work on the Burger Shack phase! I'm working out mechanics super heavily like, so there is not much to see yet (so far only basic navigation and employee application review). Plan is to have the Shack up and running for release 22, or at the very least have some saucy (literally) applicant interviews added.

Release 21 has a grab bag of fixes to things like partner descriptions, default preferences file, ability to use sauce jars for sauce action, new pieces of text like Femen invasion, improvements to save compatibility, text styling features and image capabilities, player ranking tied to corruption and sexuality, UI optimizations, yadda yadda yadda ... yeah I'm going to get back to Shack dev because I'm into it right now. But do drop into Discord if you'd like to discuss what you'd like to see. https://discord.gg/xWB2RPJ

Version 10.21 [Compatibility:10 Release:21]

• Added a default preference file that can be used to skip Character Setup. Later it will hold flags to enable 'opt-in' content.
• Added a small event when cleaning inside burger bus.
• Added ability to clean inside Burger Bus at the gas station. It gets dirty over time.
• Added ability to toggle on auto saves & save compression from the console.
• Added beef images when sourcing food.
• Added body hair, tattoos, piercings to skin descriptions.
• Added new visual styles for bodies of text (fonts, alignment, styles).
• Added player character ranking, rank changes based on corruption and sexuality. There are 49 ranks to achieve such as priest, knight, whore, or baby daddy. Rank is displayed in the meditate menu, and after surviving another day.
• Added teller explanations when making bad transactions at the Bank of Bunk.
• Added the ability to recoup 1 sauce jar if you use the sauce action, but don't have any customers.
• Added the ability to use Secret Sauce jars for the Sauce action by popular request.
• Changed Fate to use an initialization passage for variables. This helps make game saves compatible across versions.
• Changed partner descriptions to include more face details (makeup) and some other things.
• Changed save compression back to on by default.
• Changed the text for hormone preferences to better explain how they affect the RandoEngine.
• Changed the text of consent preferences to represent their intended affect.
• Changed undo/redo buttons to visually disable when undo/redo is not possible.
• Fixed an issue when using console to set game data path.
• Fixed food quality description when at the food shop.
• Fixed minor inefficiencies with the underlying UI system.
• Fixed obvious pussy/cock/breast/ass affinity issues with gay Randos.
• Fixed save item text to truncate rather than wrap.
• Fixed sexually experienced virgin Randos from having virgin hands, which suggested that they had gained experience in hands free sex acts... which is unlikely I guess.
• Fixed virginity status not being taken away after deflowering pussy/cock.


Get Release 21 and support the development of FUBS

5 comments:

  1. I played around with the game for a while and had very few encounters over all. About the only one I could reliably trigger was the line of customers at the bank. Is the random chance to trigger an encounter fairly low or am I just "playing the game wrong"?
    :)

    ReplyDelete
    Replies
    1. Most of the events are possible after you've learned about secret sauce. If you try out all the different actions during work things *should* come up, but if not I can post some walkthrough steps in Discord

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    2. I did try things for about a week and a half after the secret was reveled and got very little. Being that the game is in development, I've no idea what IS in place and what WILL be in place. So, even though I might expect something to happen somewhere; I don't know if it's actually there yet.

      Even a list of where things are would be helpful. That way it's no spoilers but just knowing that (for example) two events exists at the Gas Station in the morning is really useful.

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    3. There is one event I manage to trigger every time and that is the get robbed at the bank one, I'm a few weeks in now and it seems to trigger any time I go to the bank regardless of how much or how little money I have.

      I can literally go to the bank, get robbed, rest to get 8 energy, go to the bank again and get robbed again immedeately.

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    4. I'll have to check if that one is working as intended. As for an event list, I'll list it :P

      Delete