As it turns out I've decided to push all my focus into a single delivery to be the game rather than several deliveries. There is more than enough good stuff within this delivery I'm working on to serve as a demo of the system that I'm building. It's probably better to keep things as simple as possible any way. If I can get this first part right then I'll be in a better place to expand into the events before and after the delivery later on.
One thing that I have to figure out is how to work around the choices that could have been made that influence the main character's state during this delivery. I don't think I can avoid talking about how the player's day has gone, but I also don't want to rely on specific past events to drive the story. If I can't make this work in a good way, I'll have to stick to my old plan but extend my deadline for sure.
[spoilers ahoy]
2014-03-10
2014-03-04
Plot
Do you like development updates? Interested in spoilers? Than do I have a blog post for you...
Labels:
Adult Game,
AIF,
Bunkville,
Burn,
Development,
Erotic Game,
Unity
2014-02-25
Burn
I've been working on bug fixes recently, one with the interface and another with system performance under taxing conditions. Aside from tech stuff I spent more time planning the game itself. 'Untitled' and 'Project 4' are a little vague so I'm calling the game 'Burn' unless some better name comes to mind. It's going to be a very simple story about a pizza delivery guy (pretty original huh). I'm fighting the urge to implement stats but I know I have more than enough to handle considering this kind of game format is new to me. So far I have a good feeling about this project.
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