Bunkville Blog
p4p's Development Blog
2017-11-28
Fucked Up Burger Shack Release 22
Here is a build with some stuff in it
https://mega.nz/#F!RckUhKCZ!HlQgJ55W6_rdPnOpZEUFgw
https://www.mediafire.com/folder/1767m85uu627k/Fucked_Up_Burger_Shack
Version 11.22 [Compatibility:11 Release:22]
• Added the first Burger Shack prototype with lots of new systems based on employees.
• Added many new Rando details.
• Added Rando hosiery: "big net thigh-highs", "big net tights", "fishnet thigh-highs", "fishnet tights", "knee-high tights", "knee-high socks", "pantyhose", "sheer pantyhose", "thigh-high tights", "toe less pantyhose"
• Added the ability to auto load the most recent save. It is enabled through the console (pref.autoload true).
• Changed many partner descriptions to use terms other than 'very', 'hyper', etc.
• Changed navigation to show all areas rather than realistically accessible areas.
• Changed player ranks (swapped cheater/prostitute, home wrecker/whore).
• Fixed a small bug causing the 'Busted' scene to not trigger.
• Fixed a small issue with Queue scene.
• Fixed broken shopping/style interests.
• Fixed game saves without compression to use .json extension, compressed saves use .sav
• Fixed issue were partners were described as bitch/bastard when not intended.
• Fixed missing values for several generated garments.
2017-08-25
Fucked Up Burger Shack Release 21
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Hey all. I just made build 10.21 available for download. This catches up the public release to one version behind the Patreon release.
Version 10.20 included a bunch of interface improvements. Here is a video of them https://vid.me/UGUi
Version 10.21 included an important optimization for save compatibility.
Here are the changelogs
Version 10.20 [Compatibility:10 Release:20]
• Added an in game console with commands for working with the game data path, resetting, saving/loading/quitting the game.
• Added an indicator for unreachable paths entered into for the game data path.
• Added colors and icons to stat bars when character relationships change.
• Added the ability to reject license agreement.
• Changed cock/pussy descriptions to again include race, except only if not Caucasian (ethnic majority).
• Changed in game text elements to use optimized shaders. Might fix pink box issues when starting a new game.
• Changed the 'fucked by' preference wording to better reflect the intended purpose, consenting to non-consensual use.
• Changed the visual appearance of many elements throughout the game screens.
• Fixed a few broken links in RAND 4.
• Fixed default quality setting reverting to 'fastest' rather than 'good'. 'good' should enable vsync if supported.
• Fixed issue that eliminated fee after being towed.
• Fixed RandoEngine issue causing the generation of Randos with biologically unrealistic amounts of children. (can still find 'em with a shit ton of kids though).
• Fixed Silvano stat bar.
Version 10.21 [Compatibility:10 Release:21]
• Added a default preference file that can be used to skip Character Setup. Later it will hold flags to enable 'opt-in' content.
• Added a small event when cleaning inside burger bus.
• Added ability to clean inside Burger Bus at the gas station. It gets dirty over time.
• Added ability to toggle on auto saves & save compression from the console.
• Added beef images when sourcing food.
• Added body hair, tattoos, piercings to skin descriptions.
• Added new visual styles for bodies of text (fonts, alignment, styles).
• Added player character ranking, rank changes based on corruption and sexuality. There are 49 ranks to achieve such as priest, knight, whore, or baby daddy. Rank is displayed in the meditate menu, and after surviving another day.
• Added teller explanations when making bad transactions at the Bank of Bunk.
• Added the ability to recoup 1 sauce jar if you use the sauce action, but don't have any customers.
• Added the ability to use Secret Sauce jars for the Sauce action by popular request.
• Changed Fate to use an initialization passage for variables. This helps make game saves compatible across versions.
• Changed partner descriptions to include more face details (makeup) and some other things.
• Changed save compression back to on by default.
• Changed the text for hormone preferences to better explain how they affect the RandoEngine.
• Changed the text of consent preferences to represent their intended affect.
• Changed undo/redo buttons to visually disable when undo/redo is not possible.
• Fixed an issue when using console to set game data path.
• Fixed food quality description when at the food shop.
• Fixed minor inefficiencies with the underlying UI system.
• Fixed obvious pussy/cock/breast/ass affinity issues with gay Randos.
• Fixed save item text to truncate rather than wrap.
• Fixed sexually experienced virgin Randos from having virgin hands, which suggested that they had gained experience in hands free sex acts... which is unlikely I guess.
• Fixed virginity status not being taken away after deflowering pussy/cock.
https://mega.nz/#F!RckUhKCZ!HlQgJ55W6_rdPnOpZEUFgw
https://www.mediafire.com/folder/1767m85uu627k/Fucked_Up_Burger_Shack
===
For the Patreon version 11.22 I've been working on Burger Shack game mechanics. Managing the Shack is about working with employees, so that's been my focus. NPCs are interviewed, hired, called in, dressed in uniform, assigned a job, interacted with, and can leave for the day. To make these characters better I've added a bunch of new details to the NPC Generator:
Areola Shape
Ass Natural
Belly Button Type
Body Confidence
Breast Sag
Fingernail Color
Fingernail Polish
Fingernail Polish Freshness
Fingernails Are Natural
Hair Graying Amount
Lips Are Natural
Lips Shape
Lips Swell
Lipstick
Lipstick Color
Nails Match
Pubic Hair
Religion Practiced
Sexual Position
Skin Acne
Skin Cellulite
Skin Freckles
Skin Stretch Marks
Skin Tan
Skin Tan Is Natural
Skin Tanlines
Skin Wrinkles
Street Smarts
Teeth Alignment
Teeth Braces
Teeth Color
Toenail Color
Toenail Polish
Toenail Polish Freshness
Tongue Length
Work Skills
My goal was to introduce traits for characters that the player character can correct or enjoy. Work Skills are used in determining the performance of employees along with their experience level. For example, if you assign an employee to be a cashier, if they have a higher work skill level they will be able to serve more customers and get them to spend more.
Another thing to mention is that employees take on different activities using AI. They will perform their default job, but then decide to do other things as necessary, like take a nap on the stock room floor if they are sleepy, or take a piss in the alley if the restrooms are busy. The system is in place to allow all kinds of new activities to be added easily.
Interactions with employees are also important. I've built a Markov chain generator directly into the FUBS to make dialog 'special'.
There are lots of other things to mention, but basically I'm trying to finish up work on raw game mechanics this month and then start adding the lewdness.
Here are some screen captures of the Shack.
Release 22
Version 11.22 [Compatibility:11 Release:22]• Added the first Burger Shack prototype with lots of new systems based on employees.
• Added many new Rando details.
• Added Rando hosiery: "big net thigh-highs", "big net tights", "fishnet thigh-highs", "fishnet tights", "knee-high tights", "knee-high socks", "pantyhose", "sheer pantyhose", "thigh-high tights", "toe less pantyhose"
• Added the ability to auto load the most recent save. It is enabled through the console (pref.autoload true).
• Changed many partner descriptions to use terms other than 'very', 'hyper', etc.
• Changed navigation to show all areas rather than realistically accessible areas.
• Changed player ranks (swapped cheater/prostitute, home wrecker/whore).
• Fixed a small bug causing the 'Busted' scene to not trigger.
• Fixed a small issue with Queue scene.
• Fixed broken shopping/style interests.
• Fixed game saves without compression to use .json extension, compressed saves use .sav
• Fixed issue were partners were described as bitch/bastard when not intended.
• Fixed missing values for several generated garments.
https://www.patreon.com/bunkville
2017-08-01
Year One Done
4 More Years!
I first blogged about Fucked Up Burger Shack a year ago. There have been ups and downs, but I'm still at it. Looking back, this first year primarily went to adding systems.
A system to generate non playable characters and systems to describe them, save and load them, and give them artificial intelligence. There is the system to travel around, which ties into the banking system, home/sleep system, and Burger Bus work system; All of which include a system for creating random events whenever an action is taken. Weather and time have systems, and so do statistics and ranks. I messed around with a combat system that failed, but was salvaged as a booty call system (which still sucks, unfortunately). All of these systems and more sit on top of my own text system, which needed features like saving and loading, optimizations for compilation and save compatibility, user interface issues, and on and on. Yay, building up systems...
Trouble is, sex took a back seat. Time after time when I felt that everything was working, and started writing things, I found that a system was broken or inadequate for what I was trying to do. The number of random events isn't nearly what I initially wanted, nor are the amount of options during them. I struggled to estimate when I could complete scenes because there was always a variable amount of work needed to make something happen. The two biggest of these issues were first realizing that RandoEngine (the NPC generator) needed to structurally be separate from the the system that describes NPCs, and then finding that the roommate system was actually a nightmare. Everything was fine with Randos up until I realized that I might want to have more than one exist at a time. Not to mention saving them for later. And roommates? I approached the idea from the perspective that each NPC action needed to be a full cyoa event. This just is not possible given the amount of actions and possible states of things. I resurfaced and cut the cancer, but it was a depressing mess for several months that I can't get back :(
All of that said, what's next?
First an overview of the major systems with rough descriptions of completion.
Functional systems
- Banking - can work with money; spending using different accounts could use some work
- Home - can enter, leave and buy things; rent isn't collected, nor are neighbors ever met
- NPC artificial intelligence - a motives based (SIMS style) AI system exists, but isn't used yet
- NPC descriptions - there are descriptions of up to 6 partners; need more variety and editing
- NPC generator - spits out fuckable people; could use more details, perhaps real units of measurement
- NPC saving/loading - NPCs can be saved and restored; limited to only 5 contacts and no other characters
- Statistics - many actions are recorded, including rankings; not all actions are recorded properly
- Traveling - can get around to locations and do things; I'd love a visual map and modes of transportation
- Work (solo) - you can push beef and cum to the masses; I'd like to have multiple locations with different types of customers
Non-functional systems
- Dating NPCs - booty calls form a basis for dates, but much is missing
- NPC modification - there need to be ways to transform NPCs bodies, grow their skills, form relationships, and more.
- Player customization - cock size, fitness, cum levels, diseases are a few things that should be up for modification, but not possible
- Scouting NPCs - going places & meeting people for the purposes of fucking and more is undone
- Sexual combat - a system to fight and fuck is undone
- Work (brand management) - adjusting public opinion of the business is undone
- Work (catering) - bringing sauce to unsuspecting customers is undone
- Work (delivery driving) - delivering sauce to unsuspecting customers is undone
- Work (many employees) - managing a crew of employees is undone
- Work (one employee) - working with a single partner is undone
I'm certain that all of the 'functional' systems could use work. And I think it would be better to spruce them up as needed instead of starting new systems. At the same time, I'm hungry to move on to the Burger Shack. It's literally the core of everything, but it requires working with many employees... a new system. I've started work on it with a goal of having the Shack running well by the end of August. After that I'm going to pause development on new systems until the next milestone. I need to take time to catch up on incomplete Burger Bus events that lead up to getting the Shack. Plus there are a lot of events related to working with employees and customers in the Shack. And there is a whole to be done with relationships, specifically knocking contacts up and getting them addicted to sauce. I honestly don't want to code anything or restructure anything for the coming year. I'm actually going to impose a limit on myself so that I can focus heavily on things that are pink, and white and creamy, and jiggly things, and thick things, and sporty things, and fluids, and desire, and losing control, and addiction, and impregnation, and depravity, and voyeurism, and exhibitionism, and bimbos, and delicious traps, and soapy massages, and punishments, and cumgasms, and twins, and triplets, and slutty outfits, and bulges, and binge eating, and family corruption, and hand holding, and spit swapping, and breast fondling, and sword fighting, and ass smacking,...
So that's where my mind is at right now. 4 more years!
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